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EOSCore 1.8.9

· 2 min read
Developer

WARNING!

  • Updating EOSCore from a previous installment to this new version will BREAK your project, you will need to update your DefaultEngine.ini to use the new configuration settings.
  • This means that all EOS settings are now called EOSCore.
  • The reason for this change is simply so the EOSCore subsystem does not conflict with Epic's EOS implementation that is shipped with the engine in the future.
  • Some references will also break and will need updating, such as "Create EOS Session" nodes.

Old [OnlineSubsystem] DefaultPlatformService=EOS

New [OnlineSubsystem] DefaultPlatformService=EOSCore

Old [/Script/OnlineSubsystemEOS.NetDriverEOS] NetConnectionClassName="OnlineSubsystemEOS.NetConnectionEOS" bIsUsingP2PSockets=true

New [/Script/OnlineSubsystemEOSCore.NetDriverEOSCore] NetConnectionClassName="OnlineSubsystemEOSCore.NetConnectionEOSCore" bIsUsingP2PSockets=true

Old [/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

New [/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOSCore.NetDriverEOSCore",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

Old [/Script/OnlineSubsystemEOS.EOSCoreSettings] DefaultConfigurationName=DefaultConfig TickBudgetInMilliseconds=0 +EOSConfigurations=...

New [/Script/OnlineSubsystemEOSCore.EOSCoreSettings] DefaultConfigurationName=DefaultConfig TickBudgetInMilliseconds=0 +EOSConfigurations=...

WARNING!

General

  • Renamed all function parameters to match the Unreal coding standard

Old Style: void MyFunction(param1, param2, param3); New Style: void MyFunction(Param1, Param2, Parm3);

  • Cleaned up a lot of unused code

  • Refactored a lot of logic

  • Updated the tooltip for all EOS functions to match the latest tooltip from the SDK

  • Added a custom DisplayName to all EOS functions to make the functions easier to read

  • New style

  • Old style

ECOM

  • Refactored most Ecom functions to fix an issue when submitting arrays on some systems/configurations
  • Converted OfferId struct to a regular FString

Lobby

  • LobbyId has been converted to a FString rather than a struct