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EOSCore:: 1.6.6

· One min read
Developer

OnlineSubsystem

  • Fixed NetUniqueId issues that were not being set correctly when logging in, making it impossible to Create Sessions

Auto-Login

The plugin can now Auto-Login when you start up your Game / Project. To use this feature add "bAutoLogin=true" to DefaultEngine.ini

[EOSCore] bEnabled=true bDebugging=true bAutoLogin=true ProductId= SandboxId= DeploymentId= ClientId= ClientSecret= ProductName=EOSCore Product ProductVersion=1.0

You can also launch your Project / Game with the -AUTO_LOGIN command line argument

"C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor.exe" "C:\Unreal Projects\EOSProject\EOSProject.uproject" -game -log -AUTO_LOGIN

If you have a valid PersistentAuth saved on your computer, the plugin will now auto-login and authenticate you