It’s now possible to listen for Session Invite Received. This allows the player to handle invites directly in-game via the in-game UI, for example. See the documentation for an example
A new node, ServerTravel, has been added. This allows the server/host to switch maps using SeamlessTravel or ServerTravel rather than executing the traditional console command. It also allows the developer to use soft references to maps. See the documentation for an example
Removed the error message popup in the editor when the EOSShared plugin is enabled, a new setting in the DefaultEngine.ini must now be set when the plugin is used in conjunction with the EOSShared plugin.