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EOSCORE 1.9.0.30

· 2 min read
Developer

GENERAL

  • Updated EOS SDK to 1.3.0.1

OSS

  • Changed LoginNode buffer size for AccessToken (from 256 to 2048)

EOS SDK RELEASE NOTES

C# SDK

  • Bug Fix: Fixed compatibility issues with C# versions 7.
  • Bug Fix: Fixed iOS Config targets.

Lobbies

  • Renamed the EOS_Lobby_LocalRTCOptions parameter bAudioOutputStartsMuted to bLocalAudioDeviceInputStartsMuted to better describe what is muted.
  • Bug Fix: Removed an erroneous warning during lobby update. The client can possibly be aware of more attributes than the backend while updates are in flight. This was generating false "out of sync" errors.
  • Bug Fix: Fixed a crash when the RTC initialization options were not specified on EOS Platform Creation, but Lobbies had the RTC Room feature enabled. In this case, lobby creation will now fail with an EOS_InvalidRequest result.
  • Bug Fix: Fixed an incorrect warning that would always occur when using the Lobbies RTC Room feature.

Player Data Storage

  • Added additional logging in some error cases for EOS_PlayerDataStorage_QueryFileEOS_PlayerDataStorage_QueryFileList, and EOS_PlayerDataStorage_ReadFile.

PROGRAMMING UPGRADE NOTES

Lobbies

  • Usages of the EOS_Lobby_LocalRTCOptions parameter bAudioOutputStartsMuted must be renamed bLocalAudioDeviceInputStartsMuted.
Console Specific

Playstation®

  • New: Set PS5 SDK version to 3.00.00.27
  • New: Set the PS4 SDK version to 8.508.001

Nintendo Switch

  • Bug Fix: Fixed an issue where P2P could get stuck thinking the network was not available if the network was not available the first time P2P was used. P2P now always correctly resumes when the network becomes available again.
  • Bug Fix: Fixed an issue where asynchronous Lobby API calls could take a very long time to timeout when the network is unavailable.

Xbox Series X|S

  • Bug Fix: Fixed an RTC audio capture issue on Xbox Series X|S.

STEAMCORE 1.5.0.3

· One min read
Developer

general

  • Added a "Get SteamId from PlayerState" utlity function

Matchmaking

  • Added a workaround to "Find SteamCore Sessions" to return the correct Player Count, the default steam OSS implementation is not returning the correct player count by default

EOSCORE 1.9.0.28

· One min read
Developer

GENERAL

  • Changed how xaudio2_9redist.dll is located
  • Added more debugging output
  • New EOSCoreShared module, this module is a link between the EOSCore and EOSCoreSubsystem type definitions
  • Login node will now clear bound delegate to OSS login completed delegate, should no longer be called multiple times when logging in

AUTHENTICATION

  • Fixed error 14 EOS_Auth_Login on IOS devices

STEAMCORE 1.5.0.2

· One min read
Developer

GENERAL

MATCHMAKING SERVERS

  • Added a Timeout value to the RequestInternetServerList function
  • Added a "OnRefreshCompleted" callback

Releases the asynchronous server list request object and cancels any pending query on it if there's a pending query in progress.

The RefreshComplete callback will not be posted when request is released.

Cancel an outstanding server list request. You should call this to cancel any in-progress requests before destructing a callback object that may have been passed to one of the below request calls. Not doing so may result in a crash when a callback occurs on the destructed object. Canceling a query does not release the allocated request handle. The request handle must be released using ReleaseRequest.

SteamCore 1.5.0.1

· One min read
Developer

userstats

  • UploadLeaderboardScore no longer requires to you pass in an empty array

MatchmakingServers

  • RequestServerList no longer waits for all results to populate before firing it's Callback function, it will now callback as soon as any server responds