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EOSCOre 1.9.0.24

· One min read
Developer

General

  • Something went wrong in the last update, some modules did not get pre-compiled binaries when installing from the Launcher
  • You can now submit Player Tickets from inside your UE4 game, see below screenshots
  • New Bonus Example:
    Player Tickets

EOSCore::Web

  • New Voice Function: Modify Participant
  • New Voice Function: Remove Participant
  • New Auth Function: Request Access Token
  • New PlayerTicket Function: Submit Ticket
    Epic Online Services (EOS) provides a Ticketing System to support your products from a centralized location using an automatically generated, preassigned email address and a public web API key

Read more about the Ticketing System here

PLayertickets

EOSCOre 1.9.0.23

· One min read
Developer

General

  • FEOSEpicAccountId was not being initialized to a nulled string
  • Plugin will now use the XAudio2_9 dlls that are included with the engine rather than including it's own .dlls
  • Minor fixes for Mac OS

EOSCORE 1.9.0.22

· One min read
Developer

General

  • Added verbose output to Create/Find/Update session

Android

  • Fixed wrong path for libEOSSDK.so when copying/packaging projects for andorid

MAC

  • Fixed a editor crash on shutdown

CONNECT

  • Fixed FConnectQueryProductUserIdMappingsOptions struct not setting the array values correctly

EOSCore 1.9.0.1

· One min read
Developer

General

  • Added a new Utility function "GetPublicIp" will attempt to get the users public Ip Address
  • New Bonus Example: Voice Chat

RTC

  • Increased JoinRoomToken buffer size

EOSCore::Web

  • A new EOSCore::Web module is now avaiable, this module allows you to talk with the EOS WEB API inside your UE4 project
    You can for example use this new module to request AccessTokens for your clients to use services like Voice Chat
  • See the Voice Chat example for a demonstration
  • Web API Documentation

Web Module Nodes

EOSCore 1.9.0

· 2 min read
Developer

General

  • Updated EOS SDK to 1.13
  • New EOS Configuration Option (Enable RTC)
    Setting to FALSE will disable RTC features (e.g. voice)
  • Added RTC Subsystem
  • Added RTC Audio Subsystem
  • Added RTC Admin Subsystem
  • Voice Chat is now available for Lobbies

New Setting Option

RTC Subsystems

Lobby

  • New lobby functions:

EOS SDK RELEASE NOTES

New Features:

  • Voice (Preview Service): The initial release of our EOS Voice tool as part of Epic Online Services allows your players to talk to their friends or teammates in your game without using a third party solution . See documentation for details.

Anti-Cheat

  • Changed Easy Anti-Cheat’s launcher to use a new version relying on SDL instead of Win32.

Authentication

  • Bug Fix: Fixed possible crash via the exchange code flow in EOS_Auth_Login when additional consent is required.
  • Bug Fix: Fixed possible crash when using Continuance Token handles in EOS_Auth_LinkAccount.

Core

  • Bug Fix: Removed constexpr specifiers from enumerator class bitwise operator functions that are never constexpr.
  • Improved validating of invalid UTF8 characters in the EOS_Platform_Options’ CacheDirectory parameter. If invalid characters are found, we now correctly fail to create the platform instance. Additional logging has been added when this occurs.

Lobbies

  • New: Added automatic Real Time Communication (RTC) Room support to Lobbies.
    • This feature handles automatically creating, joining, and maintaining connections to a dedicated RTC Room for the lobby when enabled. This feature requires enabling the “createLobbyConference” Voice permission in the EOS developer portal.
  • New: Lobby creation now allows for the specification of a "lobby id override".
    • The values need to be universally unique within the context of the application.
  • Bug Fix: Fixed log message for EOS_Lobby_RejectInvite when InviteId is null or empty.
  • Bug Fix: Searching for other users via EOS_LobbySearch_SetTargetUserId now respects the max search results value. Previously it was only returning one search result.

Lobbies Sample

  • New: Added voice option to lobby sample.

Player Data Storage

  • Improved error messages for bad file names and paths.

Title Storage

  • Improved error messages for bad file names and paths.

Mobile

iOS
  • iOS binaries are now compiled with bitcode support.

EOSCOre 1.8.9.2

· One min read
Developer

General

  • Fixed UTF8 to TCHAR conversion for Lobby String attributes
  • Fixed UTF8 to TCHAR conversion for Session String attributes

Lobby

  • Fixed lobby id not being set correctly

GameLiftClient 1.2.8

· One min read
Developer

General

  • Fixed an issue where the delegate for creating a GameLiftClient object was not being called
    Thanks to Feror for finding this
  • Added a missing AttributeValue struct to the GameLiftPlayerStruct