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689 posts tagged with "unreal engine"

unreal engine

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CloudTrail 1.0.9

· One min read
Developer

General

  • Client Objects are now constructed asynchronously, projects should no longer “hang” for several seconds due to slow DNS resolving. However, you must wait until the Client object has been constructed! See included image below for an example.

CloudWatch 1.0.8

· One min read
Developer

General

  • Client Objects are now constructed asynchronously, projects should no longer “hang” for several seconds due to slow DNS resolving. However, you must wait until the Client object has been constructed! See included image below for an example.

S3 1.1.6

· One min read
Developer

General

  • Client Objects are now constructed asynchronously, projects should no longer “hang” for several seconds due to slow DNS resolving. However, you must wait until the Client object has been constructed! See included image below for an example.
  • Fixed setting ACL parameter when invoking the "PutObject" function
    Thanks to Graw for reporting this

Polly 1.1.5

· One min read
Developer

General

  • You have to Construct a Polly Audio object and pass this into the Request information before calling "Synthesize Speech"
  • You must now call "Destroy Polly Audio" to mark the audio object for deletion, otherwise it will not be garbage collected
  • You can now get the duration of the audio in seconds using "GetDuration" function
  • Polly Client Objects are now constructed asynchronously, projects should no longer "hang" for several seconds due to slow DNS resolving. However, you must wait until the Client object has been constructed!