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COMMON LOADING SCREEN 1.0.4

· One min read
Developer

GENERAL

  • Moved CommonLoadingScreen settings to it's own module, existing DefaultGame.ini has to be updated to use the correct Settings

DefaultGame.ini updates

Update DefaultGame.ini config section for the loading screen to use the new settings module

OLD

[/Script/CommonLoadingScreen.CommonLoadingScreenSettings] CommonLoadingScreen.ShowLoadingScreenAdditionalSecs=3.000000 LogLoadingScreenHeartbeatInterval=2.000000 SplashScreenImage=/Game/testing_1.testing_1

NEW

[/Script/CommonLoadingSettings.CommonLoadingScreenSettings] CommonLoadingScreen.ShowLoadingScreenAdditionalSecs=3.000000 LogLoadingScreenHeartbeatInterval=2.000000 SplashScreenImage=/Game/testing_1.testing_1

  • It's now possible to customize the LOADING Splash Screen Text

  • Added 2 new events that are triggered when a new map is being loaded and has finished loading

  • Added a function to get the current map being loaded

STEAMCORE 1.5.3.3

· One min read
Developer

GENERAL

  • Added a "Listen for Controller Change" function that will execute when a controller change is detected, ie when a controller is disconnected or connected
  • Fixed MakeTransactionID function not always returning a valid TransactionId

WEB

  • Changed GetUserInfo function parameter "ipaddress" from an int32 to fstring

COMMON LOADING SCREEN 1.0.3

· One min read
Developer

GENERAL

  • 3 Splash Screens are now available
    Black
    Loading
    Image

    Black is a black loading screen
    Loading is a loading screen with "LOADING..." in the middle
    Image will display a custom image in the center of the screen

  • Splash Screen Configuration will appear when you have selected "IMAGE" as Splash Screen Type

COMMON LOADING SCREEN 1.0.1

· One min read
Developer

GENERAL

  • Fixed Common Loading Screen settings not updating in Project Settings on editor restart
  • Fixed hiding the loading screen when running multiple clients/multiplayer in the editor
  • Added a delegate callback that will fire when the loading screen Enters and Leaves the "Show Loading Screen Additional Secs" period

  • Added custom loading screen text that can be set instead of using the DebugReason
    This way you don't have to mix Debug messages and real messages

FOLIAGE PLUGIN 1.6.9

· One min read
Developer

GENERAL

  • Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible Meshes
    The same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning

Prior to UE5

  • Prior to UE5 use a regular Destructible Mesh

ue5+

  • When using UE5 make sure you use a Geometry Mesh and not a Destructible Mesh as they are deprecated in UE5 and onwards