Changed how the plugin handles the In events queue, the plugin will now handle the entire queue at the rate it's set for rather than processing the events one by one
All Invoke functions now take an optional "Optional Target" parameter, this parameter can be used to trigger events on a specific Object rather than All objects that are bound to this event
Invoke the Simple event "MyEvent" on the GameInstance only
Events are still registered as before, no changes needed
Added Named event identifiers that are identified with a "String", these work the same as the old events but they are identified by a string rather than an object