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25 posts tagged with "eventdispatcher"

eventdispatcher

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EVENTDISPATCHER 1.6.2

· One min read
Developer

GENERAL

  • All Invoke functions now take an optional "Optional Target" parameter, this parameter can be used to trigger events on a specific Object rather than All objects that are bound to this event

Invoke the Simple event "MyEvent" on the GameInstance only

Events are still registered as before, no changes needed

EVENTDISPATCHER 1.6.3

· One min read
Developer

GENERAL

  • Added Named event identifiers that are identified with a "String", these work the same as the old events but they are identified by a string rather than an object

Registering named events

Calling / Executing named events