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689 posts tagged with "unreal engine"

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EventDispatcher 1.5.4

· One min read
Developer

General

  • Removed logging bool from EventDispatcher Settings
  • Plugin will now check if a valid EventIdentifier object was provided when registering a new event
    Thanks to Mightyy for finding/reporting this

Logging

If you want to enable logging for EventDispatcher, add this to your DefaultEngine.ini

[Core.log] LogEventDispatcher=Verbose

SteamCore 1.4.5

· One min read
Developer

Warning, this update will most likely break your project if you are using any of the SteamCore source files in your project.
Be aware that this update will include additional steps when updating.

General

  • Almost all source files (both .cpp and .h files) have been renamed to include the Steam prefix, for example Inventory.h is now SteamInventory.h, this is to eliminate conflict issues that arise when plugins or engine source use the same naming convention.
  • Directories have also been renamed to include the Steam prefix, Inventory => SteamInventory

SteamCore 1.4.4.2

· One min read
Developer

General

  • Cleaned up all Async callbacks
  • All async callbacks are now run on the gamethread
  • Fixed bEnabled setting getting disabled when changing SteamCore settings

UGC

  • GetItemState function now also returns an array of Item States rathern than just a flag (integer)

MatchmakingServers

  • Fixed UTF to TCHAR conversion for Server Info

SteamCore 1.4.4.1

· One min read
Developer

General

  • Project Settings are now saved to the DefaultEngine.ini config file rather than the Engine.ini file in Project\Saved directory
  • Fixed GameVersion not being set in DefaultEngine.ini
  • Removed bForceGameThreadExecution from Project Settings, the plugin will always execute callbacks on the GameThread now
  • Removed bWasSuccessful from AsyncTasks ToString() output

EOSCore 1.8.4.6

· One min read
Developer

OSS

  • Fixed Refreshing login when using DeviceId accounts when login expires
    Thanks to jhpen for reporting this

Chat

  • Added another check to see if the provided UserId is valid before adding the listener