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SteamCore 1.19

· One min read
Developer

SteamCore::

  • Added bTimedOut to All async Tasks
  • Added bTimedOut to All Async Actions
  • You can now see all async tasks tick when debugging is enabled
  • Fixed a couple of crashes on dedicated servers
  • Fixed UGC on dedicated servers
  • Fixed Inventory on dedicated servers
  • Fixed Apps on dedicated servers

SteamCore 1.18

· 2 min read
Developer
  • Deprecated GetIdentifier function for SteamID
  • Deprecated GetIdentifier function for SteamGameID
  • Fixed UGC enum comments
  • Fixed conversion type errors (TCHAR_TO_UTF8 -> UTF8_TO_TCHAR)

SteamUtilities

  • Added MakeSteamID Native Function

  • Added MakeSteamGameID Native Function

  • Added MakePublishedFileIDNative Function

  • Added MakeUGCHandle Native Function

  • Added MakeInventoryUpdateHandle Native Function

  • Added MakeTicketHandle Native Function

  • Added BreakSteamID Native Function

  • Added BreakSteamGameID Native Function

  • Added BreakPublishedFileID Native Function

  • Added BreakUGCHandle Native Function

  • Added BreakInventoryUpdateHandle Native Function

  • Added BreakTicketHandle Native Function

  • Added IsUsingP2PRelays function (ue 4.24+)

  • Added GetHostPingData function (ue 4.24+)

  • Added GetPingFromHostData function (ue 4.24+)

  • Added IsRecalculatingPing function (ue 4.24+)

    Ping functions are for the SteamSockets NetDriver ONLY

Special thanks to ROJO on discord for suggesting these changes

GameServer

  • Fixed crash if SteamGameServer() interface is not available

UGC

  • Added Async function for DownloadItem

Screenshots

  • Screenshot functions are now static

MatchmakingServers

  • Changed ServerRule delegate callback data to an array of FGameServerRule
  • ServerRules function parameter port renamed to queryPort
  • ServerRules function returns an array of FGameServerRule
  • Fixed FGameServerRule data conversion
  • RequestInternetServerList has an option to filter out non responsive servers
  • RequestInternetServerList now returns an array of servers rather than per result callback
  • Added Filtering Options to RequestServers

ServerFilter Class

Added a new ServerFilter object class that can be constructed at Runtime. This object can be passed into the "RequestServer" function to filter out server results

SteamCore 1.17

· One min read
Developer
  • Added compability with Unreal Engine 4.25
  • Updated Steamworks version v1.47 (UE 4.25+)
  • Added bUsesPresence option to CreateSteamCoreSession node
  • Added IsValid nodes for several steam handles
  • Added IsValid exec nodes
  • Added IsIdentical exec nodes

ISteamApps

  • Added GetLaunchCommandLine function (sdk 1.46, ue 4.24+)