EventDispatcher 1.31
- Changed Project settings category to Engine and defaultconfig settings
- Increased default polling rate from 0.1f to 0.01f
unreal engine
View All TagsAdded MakeSteamID Native Function
Added MakeSteamGameID Native Function
Added MakePublishedFileIDNative Function
Added MakeUGCHandle Native Function
Added MakeInventoryUpdateHandle Native Function
Added MakeTicketHandle Native Function
Added BreakSteamID Native Function
Added BreakSteamGameID Native Function
Added BreakPublishedFileID Native Function
Added BreakUGCHandle Native Function
Added BreakInventoryUpdateHandle Native Function
Added BreakTicketHandle Native Function
Added IsUsingP2PRelays function (ue 4.24+)
Added GetHostPingData function (ue 4.24+)
Added GetPingFromHostData function (ue 4.24+)
Added IsRecalculatingPing function (ue 4.24+)
Ping functions are for the SteamSockets NetDriver ONLY
Special thanks to ROJO on discord for suggesting these changes

Added a new ServerFilter object class that can be constructed at Runtime. This object can be passed into the "RequestServer" function to filter out server results